
This of course involves a little bit of poetic license, which not only highlights the slight disingenuousness that hovers around ‘realism’ in video games but more pointedly, demands a much different play experience than most RPGs.
#KINGDOM COME DELIVERANCE TIME SCALE MANUAL#
There’s no manual save: you autosave when you sleep in an owned bed or hit certain quest landmarks, but manual saves are only possible with the use of Saviour Schnapps, which can either be bought - expensively - or brewed with the game’s alchemy system. Its controversial save system only reinforces/exacerbates the methodical pacing.

The early game’s missions revolve around investigations, involving a lot of conversations and a lot of travel (and even the fast travel is slow in this game, its random encounter-laden map ensuring that no journey is without risk of interruption). Kingdom Come: Deliverance is not a game made for speedrunners, min-maxers, or players looking to prioritize story missions. Do you want to sleep in an owned bed, which will save your game? Or perhaps hire or scrounge a spot nearby, which won’t? Such decisions mold an experience markedly different to most RPGs, and that’s even before getting into the nuances of the game’s combat (more on this in a minute).

This in turn is impacted by where you can sleep. The game even follows a realistic day/night cycle, meaning that in many cases you have to organize your activities so you can be places in daylight hours, as sleeping NPCs are generally inactive NPCs. You need to eat, sleep, and bandage bleeding wounds as all of these can have significant impact on your health and capabilities.

Unlike most RPGs, however, you need to deal with the physical realities of such activities. Elder Scrolls fans will find a lot familiar here: you roam the lands, levelling up skills as you use them while picking up a plethora of side quests that range from bog-standard busywork to the odder end of the scale (for example, going on a debaucherous drunken bender with a crooked village priest, an opportunity that comes up early in the game).
